Common Insert Design Goals
For each insert we create, we have a few "common design goals". They are:
- Reduce setup time as much as possible
- Have separate component trays for "setup components" and "gameplay components"
- Allow for vertical box storage without components crushing each other
- Fit sleeved cards
Drakon Insert Details
This game's insert is pretty simple. The best part about this one is the dungeon tile stacks bin. It makes setup much, much swifter. We decided to chop up the original FFG cardboard insert and paste the artowrk to the base of the largest part of the insert. We're quite pleased with the result.