Common Insert Design Goals
For each insert we create, we have a few "common design goals". They are:
- Reduce setup time as much as possible
- Have separate component trays for "setup components" and "gameplay components"
- Allow for vertical box storage without components crushing each other
- Fit sleeved cards
Enigma Insert Details
This was one of the first inserts we ever made. Looking back, we should have made draw bins for the tiles the way we did for Drakon, but this one serves well enough for the time being. It was certainly a useful learning experience. The player pieces insert bin has a void under it to allow for spaces for the setup tiles.