Runebound Second Edition - Icon Reference
last updated February 8th, 2024 — created August 30th, 2015
We made an expansions icon reference sheet so we could easily see which content belongs to what expansion.Download the Icon Reference
This PDF is 300 DPI (suitable for printing)
Runebound Second Edition
This design covers every expansion, limits the boxes needed to play, and features boxes for Adventure Variants and Character Decks.
This is a simple web app allowing players to create custom hero cards. Watch your own custom hero cards form as you type!
These rule variants are designed to streamline gameplay and make it much, much faster. Faster level ups, item acquisition, and nerfed knock outs.
We made this tool to ease the game's setup when using our Market Variant, it randomizes the markets.
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Other Player Aid Projects
We printed these hyperlane tiles to make it easier to setup the Hyperlanes variant if you're playing with 3, 5, or 7 players.
We were unaware of the new expansion's team bases until after our minis were re-based, but made these 3D Printed counterparts that work with our custom bases.
We originally created this to replace a marker in Magic Maze, but it's so great for passing around that we now use it as a generic first person or turn marker.
Many players wanted a nice game mat to place on their hard-top table, so we made this galaxy mat and have updated it several times to fit requests.
After trying to find a way to offer color-specific tokens that aren't as crazy expensive as laser cut acrylic, we decided to make our own.
We designed these laser cut acrylic tokens before we started 3D printing. They're pretty expensive, but awesome if you want that extra flare.
This is what we came up with for the center of a Venn diagram between "Wants a big fancy gaming table" and "Doesn't want to spend thousands on it".
We designed skirmish boards with magnetic legs allowing them to be placed over the game area to resolve table space limits.
Our main design goals were to have them fit in the box without rolling/folding, have a low-profile patrol zone, and have a large play area.
We had some questions and the only FAQ we could find was in French, so we compiled all the answers we could find into one printable booklet.
We don't track the entries that we go through, so we decided it'd be a lot easier to have all our story tracking on one sheet.
We adjusted the sheets, bought some minimal-border picture frames and wet-erase markers, put it all together, and now have reusable boards.
This is our approach to character skill reference labels. They are designed to be adhered to the backs of your character cards.