Runebound Second Edition - Rule Variants

last updated February 8th, 2024 — created August 5th, 2015

These rule variants are designed to streamline gameplay and make it much, much faster. To that end, players can level up faster, acquire items more easily, and not have dying be such a set-back.

Download the Rules Variant
This PDF is 300 DPI (suitable for printing)

Runebound Second Edition
Custom Hero Card Generator
This is a simple web app allowing players to create custom hero cards. Watch your own custom hero cards form as you type!
Foam-Core Insert
This design covers every expansion, limits the boxes needed to play, and features boxes for Adventure Variants and Character Decks.
Market Variant Setup App
We made this tool to ease the game's setup when using our Market Variant, it randomizes the markets.
Icon Reference
We made an expansions icon reference sheet so we could easily see which content belongs to what expansion.
Market Variant
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Other Variant Projects
World of WarCraft: The Board Game
We have found that it is better to play this game fully cooperatively instead of as 2 factions. It's faster, more exciting, and has less downtime.
D&D Adventure Board Games
We wanted to construct our own campaign-style game involving all of our D&D games. The result is this adventure book for the first four games.
StarCraft: The Board Game
This variant is designed to force players to wage war and limit "camp and build" strategies.
Mage Knight Board Game
Much like our variants for Runebound 2nd Edition, these variants are designed to speed up gameplay, allow players to level faster, and nerf taking wounds.
Runebound Second Edition
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
World of WarCraft: The Adventure Game
For balance reasons we removed a space near Undercity and are restricting the use of Grumbaz Crowsblood to solo play.
Harry Potter: Mystery at Hogwarts
These variants are designed to clarify rules, plug rule holes, etc.
Chaostle
This variant serves to bring a bit more balance to gameplay and speed it up a great deal. At least 1d10 (one 10 sided die) is required to use these variants.