last updated February 8th, 2024 — created August 5th, 2015
These rule variants are designed to streamline gameplay and make it much, much faster. To that end, players can level up faster, acquire items more easily, and not have dying be such a set-back.
Download the Rules VariantThis PDF is 300 DPI (suitable for printing)
Runebound Second Edition
Runebound Second EditionRunebound Second Edition Contents
Rules & Other Resources
Suggested Ambient AudioSuggested Ambient Audio - Island of DreadSuggested Ambient Audio - MidnightSuggested Ambient Audio - Sands of Al-KalimSuggested Ambient Audio - The Frozen WastesSuggested Ambient Audio - Mists of ZanagaMarket Variant Setup AppBoard Game Geek PageRunebound 2E RulebookIsland of Dread RulebookSand of Al-Kalim RulebookMidnight RulebookThe Frozen Wastes RulebookMists of Zanaga Rulebook1st Wave Mini Expansions Rules2nd Wave Mini Expansions Rules3rd Wave Mini Expansions RulesFAQCharacter Decks Cards ReferenceCharacter Deck Rules
Foam-Core InsertRunebound Second Edition
This design covers every expansion, limits the boxes needed to play, and features boxes for Adventure Variants and Character Decks.
Custom Hero Card GeneratorRunebound Second Edition
This is a simple web app allowing players to create custom hero cards. Watch your own custom hero cards form as you type!
Icon ReferenceRunebound Second Edition
We made an expansions icon reference sheet so we could easily see which content belongs to what expansion.
Market VariantRunebound Second Edition
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Market Variant Setup AppRunebound Second Edition
We made this tool to ease the game's setup when using our Market Variant, it randomizes the markets.
Other Variant Projects
Clarifications & House RulesWorms: The Board Game
This variant serves to increase the mayhem in our Worms battles!
Rulebook & Reference CardsStar Wars Poker: Kessel Sabacc
We added some clarifications and variants to fill some holes with the Shift Tokens and include a Turn Tracker.
Fully Cooperative VariantWorld of WarCraft: The Board Game
We have found that it is better to play this game fully cooperatively instead of as 2 factions. It's faster, more exciting, and has less downtime.
Missions VariantStarCraft: The Board Game
This variant is designed to force players to wage war and limit "camp and build" strategies.
Puppets of the Balor CampaignD&D Adventure Board Games
We wanted to construct our own campaign-style game involving all of our D&D games. The result is this adventure book for the first four games.
Rules VariantsWorld of WarCraft: The Adventure Game
For balance reasons we removed a space near Undercity and are restricting the use of Grumbaz Crowsblood to solo play.
Rule VariantsMage Knight Board Game
Much like our variants for Runebound 2nd Edition, these variants are designed to speed up gameplay, allow players to level faster, and nerf taking wounds.
Market VariantRunebound Second Edition
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Rule VariantsChaostle
This variant serves to bring a bit more balance to gameplay and speed it up a great deal. At least 1d10 (one 10 sided die) is required to use these variants.
Rule VariantsHarry Potter: Mystery at Hogwarts
These variants are designed to clarify rules, plug rule holes, etc.
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