World of WarCraft: The Adventure Game - Rules Variants

last updated March 5th, 2017 — created March 5th, 2017

For balance reasons we decided to remove Grumbaz Crowsblood from the available characters to choose from during competitive play, he may still be used for solo play. We also printed a token to remove a space near Undercity.

Download the Space Remover Token File
This file is 300 DPI and can be used to print your own space-removal token.

World of WarCraft: The Adventure Game
Foam-Core Insert
We designed custom faction boxes for the character decks and tokens. We also made draw bins for challenge decks, and a neat drawer bin for discovery tokens.
Other Variant Projects
World of WarCraft: The Board Game
We have found that it is better to play this game fully cooperatively instead of as 2 factions. It's faster, more exciting, and has less downtime.
D&D Adventure Board Games
We wanted to construct our own campaign-style game involving all of our D&D games. The result is this adventure book for the first four games.
StarCraft: The Board Game
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Mage Knight Board Game
Much like our variants for Runebound 2nd Edition, these variants are designed to speed up gameplay, allow players to level faster, and nerf taking wounds.
Runebound Second Edition
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Runebound Second Edition
These rule variants are designed to streamline gameplay and make it much, much faster. Faster level ups, item acquisition, and nerfed knock outs.
Harry Potter: Mystery at Hogwarts
These variants are designed to clarify rules, plug rule holes, etc.
Chaostle
This variant serves to bring a bit more balance to gameplay and speed it up a great deal. At least 1d10 (one 10 sided die) is required to use these variants.