Harry Potter: Mystery at Hogwarts - Rule Variants
last updated February 8th, 2024 — created July 25th, 2018
These variants are designed to clarify rules, plug rule holes, etc. This is designed to be printed on a single page and then folded into a booklet.Download the Rule Variants File
This PDF is 300 DPI (suitable for printing)
Harry Potter: Mystery at Hogwarts
Other Variant Projects
We have found that it is better to play this game fully cooperatively instead of as 2 factions. It's faster, more exciting, and has less downtime.
We wanted to construct our own campaign-style game involving all of our D&D games. The result is this adventure book for the first four games.
These rule variants are designed to streamline gameplay and make it much, much faster. Faster level ups, item acquisition, and nerfed knock outs.
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Much like our variants for Runebound 2nd Edition, these variants are designed to speed up gameplay, allow players to level faster, and nerf taking wounds.
For balance reasons we removed a space near Undercity and are restricting the use of Grumbaz Crowsblood to solo play.