Chaostle - Rule Variants

last updated February 10th, 2024 — created January 28th, 2016

This variant serves to bring a bit more balance to gameplay and speed it up a great deal. At least 1d10 (one 10 sided die) is required to use these variants.

Download the Rule Variants File
This PDF is 300 DPI (suitable for printing)

Chaostle
Character Skills Stickers
This is our approach to character skill reference labels. They are designed to be adhered to the backs of your character cards.
Foam-Core Insert
We kept the original plastic insert in the base game box and built this insert for the Melee Expansion box.
Other Variant Projects
World of WarCraft: The Board Game
We have found that it is better to play this game fully cooperatively instead of as 2 factions. It's faster, more exciting, and has less downtime.
D&D Adventure Board Games
We wanted to construct our own campaign-style game involving all of our D&D games. The result is this adventure book for the first four games.
Runebound Second Edition
These rule variants are designed to streamline gameplay and make it much, much faster. Faster level ups, item acquisition, and nerfed knock outs.
StarCraft: The Board Game
This variant is designed to force players to wage war and limit "camp and build" strategies.
Runebound Second Edition
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Mage Knight Board Game
Much like our variants for Runebound 2nd Edition, these variants are designed to speed up gameplay, allow players to level faster, and nerf taking wounds.
Harry Potter: Mystery at Hogwarts
These variants are designed to clarify rules, plug rule holes, etc.
World of WarCraft: The Adventure Game
For balance reasons we removed a space near Undercity and are restricting the use of Grumbaz Crowsblood to solo play.