Mage Knight Board Game - Rule Variants

last updated February 10th, 2024 — created July 2nd, 2017

Much like our variants for Runebound 2nd Edition, these variants are designed to speed up gameplay, allow players to level faster, and make taking wounds less of a setback.

Download the Rules Variant
This PDF is 300 DPI (suitable for printing)

Mage Knight Board Game
Other Variant Projects
World of WarCraft: The Board Game
We have found that it is better to play this game fully cooperatively instead of as 2 factions. It's faster, more exciting, and has less downtime.
StarCraft: The Board Game
This variant is designed to force players to wage war and limit "camp and build" strategies.
D&D Adventure Board Games
We wanted to construct our own campaign-style game involving all of our D&D games. The result is this adventure book for the first four games.
Runebound Second Edition
These rule variants are designed to streamline gameplay and make it much, much faster. Faster level ups, item acquisition, and nerfed knock outs.
World of WarCraft: The Adventure Game
For balance reasons we removed a space near Undercity and are restricting the use of Grumbaz Crowsblood to solo play.
Chaostle
This variant serves to bring a bit more balance to gameplay and speed it up a great deal. At least 1d10 (one 10 sided die) is required to use these variants.
Runebound Second Edition
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Harry Potter: Mystery at Hogwarts
These variants are designed to clarify rules, plug rule holes, etc.