Applicable Expansions

World of WarCraft: The Board Game - Fully Cooperative Variant

last updated February 20th, 2024 — created July 7th, 2017

We have found that it is sometimes, or even usually, better to play this game fully cooperatively instead of as 2 factions. This will eliminate downtime (normally experienced while the opposing faction is taking their faction turn), keep the gameplay exciting, and reduce total game time dramatically (by roughly 50%). With the implementation of our Fully Cooperative Variant, this has become one of our favorite games!

When playing with the normal rules, gameplay proceeds in faction-based turns. What this means is that each faction's players all take their "actions" at the same time. However, even with just 4 players (2 on each faction), a single faction turn can take 30+ minutes, especially when they involve a lot of combat. While this is going on, the opposing faction is mostly just sitting around waiting.

The solution to this was really pretty simple. If you're playing with 2 or 3 people, you can simply all play on the same faction and ignore the existence of the other faction - sorta. We all played on the same faction; the Alliance. Anytime we drew a new quest card, we simply drew a Horde quest card as well, but only spawned the blue creatures (if any) from the opposing faction's quest. What this accomplished, is to keep the gameplay for 1 faction virtually the same as if you were playing with 2 factions. With the only major exceptions being that you could not see the other factions characters, and you never attack each other. Other minor mishaps came up from time to time. For example: event cards that allow factions to do something detrimental to the other faction. However, since there would be no final PvP, we simply ignored these and moved on.

While playing with this variant, downtime is non-existent. Your faction is constantly building up, planning, and taking part in epic combat. This decreases total game time a great deal, and increases gameplay intensity. While PvP is a lot of fun for many players, we find this to be a more exhilarating experience.

NOTE: This variant only supports 2 or 3 players.

Download the Cooperative Variant
This PDF is 150 DPI (suitable for printing)

World of WarCraft: The Board Game
NEW3D Printed Insert
This is our biggest insert ever. There are two large sets of drawers to hold the minis and everything else fits in the base game box.
Combat Companion App
This app makes the dice and token combat system virtual. It's easier, less management, takes up less table space, and there are no tiny tokens to handle.
Errata Fix-It Stickers
We created a few fix-it stickers per the Errata listed in the FAQ.
Dice Tracker Companion App
This app's main goal is to allow players to keep a count of any dice they get without spending resources when they achieve higher levels.
Other Variant Projects
Runebound Second Edition
These rule variants are designed to streamline gameplay and make it much, much faster. Faster level ups, item acquisition, and nerfed knock outs.
World of WarCraft: The Adventure Game
For balance reasons we removed a space near Undercity and are restricting the use of Grumbaz Crowsblood to solo play.
StarCraft: The Board Game
This variant is designed to force players to wage war and limit "camp and build" strategies.
D&D Adventure Board Games
We wanted to construct our own campaign-style game involving all of our D&D games. The result is this adventure book for the first four games.
Mage Knight Board Game
Much like our variants for Runebound 2nd Edition, these variants are designed to speed up gameplay, allow players to level faster, and nerf taking wounds.
Chaostle
This variant serves to bring a bit more balance to gameplay and speed it up a great deal. At least 1d10 (one 10 sided die) is required to use these variants.
Runebound Second Edition
This is our approach to a wildly improved market mechanic. Instead of a single market stack, you have six distinct shops.
Harry Potter: Mystery at Hogwarts
These variants are designed to clarify rules, plug rule holes, etc.